Education Focus

Education is primary and fundamental to a strong and growing community of computer graphics professionals. The Education Focus for SIGGRAPH 2015 seeks opportunities for educators at the K-12 level and secondary levels to share high-quality pedagogical content, critical thinking, and research that push boundaries and expand knowledge within the CG discipline.  

Education has a way of defining borders and inventing new ones through experimentation, collaboration, and play. Often educators and teachers develop pedagogical tools that reflect new knowledge and rigorous processes specific to their discipline. In 2015, SIGGRAPH will capture the current excitement and rigor shared in our innovative classrooms and labs. The combination of industry innovation and boundary-pushing ideas and experiments will help this year's SIGGRAPH experience stoke the fires of inspiration.  

This year we will be hosting Educators Symposia during the SIGGRAPH Education Committee workshops prior to the conference. The Educators Symposia offer educators an opportunity to present rigorous and relevant research in a lecture format with time for Q & A. We encourage submissions to the symposia that focus on pedagogical research through collaboration across disciplines and engage the following topics: Hybrid Craft and Code, and STEM to STEAM initiatives.

We invite educators at all levels to submit content for review through the SIGGRAPH submission system and indicate interest in being considered for the Educators Symposia. It is advised that all submissions choose specific areas to apply to (Birds of a Feather, Courses, or Talks, for example). Panels of more than three participants are welcome and encouraged. 

This year's educational Birds of a Feather sessions will focus on research, experiences, and approaches related to the use of digital technology in education and build linkages among educators, curriculum developers, and researchers. 

Areas of interest for the SIGGRAPH 2015 Education Focus are:

  • Digital craft and code
  • STEM to STEAM initiatives
  • Maker/Hackerspaces
  • Teaching with open-source software
  • Teaching with and within game environments
  • Innovative collaborative classroom instruction and curriculum development 

If you're not sure what to submit or which program to send it to, please contact the Education Chair.