VR Village

Registration Categories

Location & Hours

VR Village Talks

FP Full Conference Platinum
F Full Conference
S Select Conference
E+ Exhibits Plus
Ex Exhibitors
South Hall G
  • Sunday, 9 August, noon - 5:30 pm
  • Monday, 10 August, 9 am - 5:30 pm
  • Tuesday, 11 August, 9 am - 5:30 pm
  • Wednesday, 12 August, 9 am - 7 pm
  • Thursday, 13 August, 9 am - 1 pm

Dome Talks

New for 2015!

Real-time immersion in tomorrow’s virtual and augmented realities:

  • Stand-up/sit-down VR and tabletop AR
  • Nomadic VR (untethered head-mounted displays or AR)
  • Full-dome cinema
  • Live performances and demos in a 360-degree immersion dome

Throughout the week at SIGGRAPH 2015, attendees can explore the fascinating potential of these new formats for telling stories, engaging audiences, and powering real–world applications in health, education, design, and gaming.


Pre-Book Your Experiences in VR Village:

Sunday     Monday     Tuesday     Wednesday     Thursday


Adult Swim Presents: The Virtual Brainload


Gaze in awe at the backside of reality. Live the American dream, drifting bodiless and overwhelmed, free from the tyranny of choice and responsibility. Parts of this journey test your mind and body, but beware. The person who emerges may not be anyone you know.

Ricky Ramsaran
Ben Miller
Kemi Azeez
Daksh Sahni
WEVR

An Immersive Virtual Reality Tool for Assessing Spatial Cognition


This ongoing experiment investigates how people navigate in an immersive virtual house, with the end goal of predicting the onset of neurodegeneration. Immersion is provided by means of a head-mounted display and a custom position-tracking input device called the VRNChair.

Paul White
University of Manitoba

Ahmad Byagowi
University of Manitoba

BioLucid VR Health Experience


A fantastic voyage through the human body puts viewers in touch with their own health on a more intimate level.

Jeff Hazelton

BRAINtrinsic: Immersive Brain Connectome Imaging


This application allows users to explore brain activity data captured by MRI or EEG modalities with topgraphical and colorization options for highlighting various anatomical and graphing theoretical properties such as modularity, betweenness, and isomap.

Morris Chukhman
University of Illinois at Chicago

Giorgio Conte
University of Illinois at Chicago

Alex Leow
University of Illinois at Chicago

Olusola Ajilore
University of Illinois at Chicago

Angus Forbes
University of Illinois at Chicago

Brilliant 1


A DomeSaver: a one-minute loop of abstract visuals for full-dome projection, designed as casual filler between larger full-dome pieces.

Ken Scott
Digital Chaotics LLC

British Columbia - Wild Within


This VR film follows a group of travelers through British Columbia’s Great Bear Rainforest. The film offers the viewer a choice of two paths, one along the coastline and the other up in the alpine region to explore waterfalls.

Gevorg Karensky
Bipolar Id

C.a.p.e. (Computer Assisted Personal Environment)


C.a.p.e. is a configuration developed by CREW, EDM/UHasselt, and Dreamspace. Unlike sitting VR applications, CREW’s work delivers AltR (Alternative Reality), which is anchored in the physical. By moving and walking, "immersants" experience the virtual world from within their own bodies.

Eric Joris
CREW_EricJoris

Koen Goossens
CREW_EricJoris

Vicky Vermoezen
CREW_EricJoris

Can You Walk The Walk?


PlayStation Magic Lab and Create VR bring the “Can You Walk The Walk?” VR experience to the SIGGRAPH 2015 VR Village. Attendees experience for themselves what it was like to walk a tightrope between the World Trade Center towers, a feat accomplished by Philippe Petit and dramatized by Joseph Gordon-Levitt in the upcoming Sony Pictures film "The Walk", directed by Academy Award-winning director Robert Zemeckis.

Jake Black
Create Advertising Group

Tom Ham
Create Advertising Group

Richard Marks
Sony Computer Entertainment, Inc.

Steve Elzer
Elzer & Associates

Rachel Falikoff
Elzer & Associates

Cardboard Car Crash


In a world of AI and self-driving cars, who determines the ethics algorithm to handle emergency situations? In this VR vignette, the user is slowed down to bullet-time, becoming the computer, and forced to confront the hard decisions when there are plenty of data, but no easy answers.

Vincent McCurley
National Film Board of Canada

Cardboard Controller for Cardboard VR


You can now touch, grab, walk, and jump in VR with very little cost. Download the controller's blueprint, assemble it in a matter of minutes using only cardboard, and enjoy fully immersive and interactive VR.

Fangwei Lee
EarlyPlan INC.

Ceremony


Ceremony is a live full-dome fully immersive performance featuring James Hood on hang drum with stunning artwork by renowned Russian artist Tatiana Plakhova.

Bennett Freed
Transparent Management

James Hood
Transparent Management, Moodswings LLC

Chaos and Order - A Mathematic Symphony


Does mathematics have a color? Does it have a sound? What if you could look beyond the formulas and equations to see the beauty of the forms they describe? Media artist Rocco Helmchen and composer Johannes Kraas take audiences on a spectacular journey through a fascinating world of mathematic visualizations.

Mark Petersen
Loch Ness Productions

Cure Fred


This educational game, funded by the National Institutes of Health, is intended to teach kids about the brain and inspire them to pursue careers in neuroscience. The project, entitled Motion Gaming for Neuroscience Education, targets the underserved as well as gifted students.

Paul Mlyniec
Digital ArtForms, Inc.

Ann Peiffer
Wake Forest School of Medicine

Danny Woodall
Sixense Entertainment, Inc.

Steve Braman
Sixense Entertainment, Inc.

Dan Paullus
Sixense Entertainment, Inc.

Jason Jerald
Digital ArtForms, Inc.

Dark Universe (Excerpts)


Dark Universe uses scientific data visualization to communicate the pivotal discoveries that have led us to greater knowledge about the structure and history of the universe, and to new frontiers for exploration.

Vivian Trakinski
American Museum of Natural History

Dead Bug Creek VR


This Oculus Rift exploration game built exclusively for virtual reality explores how storytelling can be realized in VR through a hyper-stylized romp in a derelict desert town where players are aliens in search of the "ultimate prize".

Ashley Pinnick
Dead Bug Creek VR

Antonio Chang
Dead Bug Creek VR

Cody Conrad
New Flesh Press

Deep Trip Chiang Mai


Unusual camera angles and colorful pictures reveal the wonderful and magical world of Asia as seen by a full-dome operator.

Yana Fedorova
Fulldome.pro Co. Ltd.

Dynamic Earth: Arctic and Antarctic Sea Ice


This animation shows the advance and retreat of the Arctic and Antarctic sea ice. Sea-ice opacity is derived from a running three-day average of sea-ice concentration data. Color is derived from a three-day running minimum of the AMSR-E 89 GHz brightness temperature data.

Cynthia Starr
National Aeronautics and Space Administration, Global Science & Technology, Inc.

Dynamic Earth: Coronal Mass Ejection and Ocean/Wind Circulation


This visualization is an excerpt from the full-dome planetarium show Dynamic Earth. Using data from six computational models, it follows energy from the sun toward the earth. The sun's energy drives wind and ocean currents. The three-dimensional structures of the atmosphere and oceans are explored.

Gregory Shirah
National Aeronautics and Space Administration

Horace Mitchell
National Aeronautics and Space Administration

Tom Bridgman
Global Science & Technology, Inc.

Dynamic Earth: Scientific Visualization Excerpts


NCSA's Advanced Visualization Lab created scientific visualizations based on satellite data and supercomputer simulations including a full-motion visualization of Hurricane Katrina built from a complex numerical weather prediction model and a flight across Venus's surface to a volcano in the Sapas Mons crater.

Donna Cox, Advanced Visualization Lab, NCSA

Robert Patterson, Advanced Visualization Lab, NCSA

Stuart Levy, Advanced Visualization Lab, NCSA

AJ Christensen, Advanced Visualization Lab, NCSA

Kalina Borkiewicz, Advanced Visualization Lab, NCSA

Jeff Carpenter, Advanced Visualization Lab, NCSA

Earth Encounter


An intergalactic alien stops by earth for an impromptu party-readiness check. Unfortunately for the citizens of earth, the FBI are the first to arrive.

Brandon Laatsch
Stress Level Zero

Miles Perkins
Jaunt Inc.

From Immersive Video to Virtual Humans - IM360 Experiences for Commerce and Art


Focusing on interactivity and combining traditional VFX techniques and techniques for narrative storytelling, this reel provides insight into VR projects spanning the genres of narrative film, commercial promotion, music videos, and live streaming content.

Pen Clark
Immersive Media

Myles McGovern
IM360

Rich Flier
Digital Domain

Holojam


Up to five people share virtual space with untethered headsets and see each other as stylized avatars. They draw shapes in the air with their magic wands and contribute to a persistent three-dimensional sculptural art work.

Connor DeFanti
New York University

Zachary Cimefonte
New York University

David Lobser
New York University

Clare Carroll
New York University

Laura Juo-Hsin Chen
New York University

Sebastian Herscher
New York University

Will Field-Thompson
New York University

Daren Liu
New York University

Ken Perlin
New York University

HoloYummy - Experience Food Holograms in VR


Experience a virtual meal of delicious-looking 3D scanned food - perhaps accompanied by your choice of soylent or gruel. Also available in hologram form.

Yosun Chang
AReality3D

Immersive Spaces


A collection of stereoscopic 360-degree shots from the award-winning films of NSC Creative. From portraying the spinning sensation of a centrifuge to feeling enclosed within an icy crevasse on Enceladus, these shots are specifically designed to emphasise physical sensations in other worlds.

Aaron Bradbury
NSC Creative

Paul Mowbray
NSC Creative

Immersive Visualizations From the California Academy of Sciences


Selections from award-winning productions of the California Academy of Sciences Visualization Studio. Experience the 1906 San Francisco earthquake from Market Street, then see how supercomputer simulations reveal the event’s underlying seismological activity. Next, explore earth’s ecosystems through satellite data, migrations, and the spread of agriculture over millennia.

Michael Garza
California Academy of Sciences

Introducing SuperReality – Melding VR and AR Through Time and Space


SuperReality is a project that not only delivers an immersive and interactive experience exploring an ancient artifact across time and space, but also demonstrates new computer-vision technology in a seamless transition between augmented and virtual reality.

Yue Fei
uSens Inc.

Kiya


Kiya is an experience created in partnership with Al Jazeera America that demonstrates VR's powerful ability to increase empathy.

Julie Young
Emblematic Group

Lamper VR 2


In this mobile virtual reality game, players fight their way to safety by flying through a series of dangerous environments, seeing through the eyes of a small firefly bug called Lamper. The Lampers' kingdom was attacked, and they are now fleeing for their lives.

Robyn Gummer
Archiact Interactive Ltd.

Derek Chen
Archiact Interactive Ltd.

LoVR


More than 100,000 chemical reactions happen in your brain every second. So what about the moment you saw the girl of your dreams, and she saw you? If we could capture those few seconds, what would the data look like?

Aaron Bradbury
NSC Creative

Mighty Morphenaut: Multiplayer Collaboration in VR


A collaboration between the NASA Jet Propulsion Lab and the PlayStation Magic Lab to explore how multiple people can interact effectively in virtual reality. Using PlayStation's Project Morpheus and PlayStation Move, each player controls a simulation of Robonaut 2 to accomplish challenging and entertaining real-world tasks.

Richard Marks
Sony Computer Entertainment, Inc

Steven Osman
Sony Computer Entertainment, Inc

Zach Suite
Sony Computer Entertainment, Inc

Chris Brown
Sony Computer Entertainment, Inc

Garret Johnson
National Aeronautics and Space Administration

Victor Luo
National Aeronautics and Space Administration

Jeff Norris
National Aeronautics and Space Administration

Wenjie Shi
National Aeronautics and Space Administration

Minotaur


A short animation of the archetypal hero's journey through seven stages: birth (calm), childhood (love), mission (joy), labyrinth (surprise), monster (fear), battle (anger/hate), and death/rebirth. Cycles continue until stars burn out and nothing is left. Created stereoscopically in SANNDE, the world's first freehand stereoscopic 3D animation software.

Munro Ferguson
National Film Board of Canada

Vincent McCurley
National Film Board of Canada

Neuro


A VR journey through the brain of world-renowned musician Reuben Wu.

Ikrima Elhassan
Kite & Lightning

Neurodome


An immersive tour of the brain via real neuroimaging data.

Jonathan Fisher
New York Medical College

Never Blind In VR


An augmented virtuality experience that brings some elements of reality to the eyes of Oculus Rift users, allowing them to see their own bodies, perceive the real surrounding world and interact with it, and enjoy social interactions with other people in the room.

Geoffrey Subileau
Dassault Systèmes

David Nahon
Dassault Systèmes

Nissan - Chase The Thrill


A virtual reality interactive commercial told through the point of view of a rollerblading robot that jumps rooftops chasing the Nissan Juke. As it goes into the simulation portal, the city shuts down. Premiered at the Paris Motor Show.

Gevorg Karensky
Bipolar Id

Nomadic AR Cinema Works


This real-time 360-degree cinematic stereoscopic player/editor for the Moverio BT-200 provides tools for artists to create untethered stereoscopic video for AR.

John Reid Perkins-Buzo
Southern Illinois University

O2 - Wear The Rose


An immersive 360-degree live-action POV gaming experience. The experience was directed by Gevorg Karensky and created in partnership with O2 and the England Six Nations rugby team.

Gevorg Karensky
Bipolar Id

PlatoAR - Augmented Reality Math Worksheets (Also in VR)


Augmented reality-enabled interactive virtual worlds on mathematics worksheets, created by a former physicist now known as an augmented reality hacker.

Yosun Chang
AReality3D

Playhead


An interactive musical experience in a world shaped by music. In Playhead, you are the master of the track, and you activate the different parts of the song as you move through the universe.

Jason Ochoa
InnerspaceVR

PresenZ


PresenZ is the first technology that enables interactive parallax in pre-rendered content.

Matthieu Labeau
Nozon SPRL

Project Syria


Project Syria uses a custom virtual reality head-mounted display, computer graphics, real audio, and the Unity game engine to shed light on the growing number of children in Syrian refugee camps. The experience recreates a bombing that took place on a busy street corner in Aleppo, Syria.

Nonny de la Peña
Emblematic Group

Julie Young
Emblematic Group

Real Virtuality: Immersive Explorers


Real Virtuality is a multi-user immersive platform combining motion capture with VR headsets. Users can freely move within the physical space while virtually visiting the recreated interior of a pharaoh’s tomb and interacting with 3D objects or other users using the sense of touch.

Sylvain Chagué
Fondation Artanim

Bart Kevelham
Fondation Artanim

Samskara, Android Jones fulldome artwork


Fulldome Lab adapted Android Jones’ stunning digital paintings into a fulldome format by adding specially designed animations and soundscapes. The resulting SAMSKARA Exhibition penetrates the viewer’s subconscious, allowing the curious and playful eternal force to bring focus to long forgotten thoughts and memories.

Yana Fedorova, Fulldome.pro

Chris Lawes, Fulldome.pro

SATfest2013


Selection of the best immersive works of art from the artists of SAT Residence in Montréal, Québec, Canada.

Dominic St-Amant
Azile Films

Scope+: A Stereoscopic Video See-Through Augmented Reality Microscope Based on a 3D Printer


Scope+ is designed for biological procedures, education, and surgical training. With conventional stereo microscopes, users need to repeatedly move their heads away from the eyepiece to access more information. Scope+ solves this critical problem.

Yu-Hsuan Huang
National Taiwan University

Tzu-Chieh Yu
National Taiwan University

Pei-Hsuan Tsai
National Taiwan University

Ming Ouhyoung
National Taiwan University

Shape Space VR


Abstract virtual reality art experiences inspired by nature, technology, and transcendent visions.

Kevin Mack
Mack Art Productions

SIGGRAPH 2015 VR Village


New for 2015!

Real-time immersion in tomorrow’s virtual and augmented realities:

  • Stand-up/sit-down VR and tabletop AR
  • Nomadic VR (untethered head-mounted displays or AR)
  • Full-dome cinema
  • Live performances and demos in a 360-degree immersion dome

Throughout the week at SIGGRAPH 2015, attendees can explore the fascinating potential of these new formats for telling stories, engaging audiences, and powering real–world applications in health, education, design, and gaming.

For more information and a description of demonstrations in the VR Village, go to: http://s2015.siggraph.org/attendees/vr-village

Sisters


In this interactive haunted-house experience for virtual reality, users experience a creepy, horror story using a Google Cardboard. Compatable with both iOS and Android.

Andrew Goldstein
Otherworld Interactive

Robyn Gray
Otherworld Interactive

Michael Murdock
Otherworld Interactive

Solar Superstorms: Scientific Visualization Excerpts


NCSA's Advanced Visualization Lab worked with scientists to create data-driven scientific visualizations as part of a digital full-dome production titled Solar Superstorms, which follows dynamic processes in our sun that stir up its magnetic field, the space weather storms they can create, and how those affect the earth.

Donna Cox
Advanced Visualization Lab, NCSA

Robert Patterson
Advanced Visualization Lab, NCSA

Stuart Levy
Advanced Visualization Lab, NCSA

AJ Christensen
Advanced Visualization Lab, NCSA

Kalina Borkiewicz
Advanced Visualization Lab, NCSA

Jeff Carpenter
Advanced Visualization Lab, NCSA

The Apartment by The Line


This fully immersive interactive shopping trip takes the theme of curated quintessential things to the next level. It allows users to shop in the Apartment in SoHo alongside the curators.

Ricky Ramsaran
Ben Miller
WEVR

The Cave


A wintertime journey through prehistoric France to see ancient elk and mammoths, and explore the origins of storytelling itself.

Jason Ochoa
InnerspaceVR

The D.M.Z


In this documentary experience, attendees discover and understand the Korean D.M.Z through the memory of a former soldier. The demilitarized zone is one of the most heavily militarized areas in the world and includes the largest amount of landmines per square meter.

Jason Ochoa
InnerspaceVR

The Fifth Sleep


"The Fifth Sleep" is the first-ever interactive feature film in VR. It is a story within a story. Think "Inception" meets "Fantastic Voyage".

Jason Ochoa
InnerspaceVR

The Grand Canyon: VR Experience


A virtual reality experience in a dynamic, fully immersive, computer-generated replica of the Grand Canyon. By combining dynamic fully interactive rendering, a realistic natural environment, and AI animal behavior, the system allows users to experience the canyon's beauty anytime, anywhere.

Renee Van den Bosch
Immersive Entertainment Inc.

The Jena FullDome Festival Reel


The FullDome Festival, hosted at the Zeiss Planetarium in Jena, Germany, has been showcasing the best 360-degree full-dome cinema content for the past nine years. This reel features select festival winners from recent years including animation and live-action shorts and student works.

Micky Remann
FullDome Festival Jena

Juergen Hellwig
FullDome Festival Jena

TheBlu VR


TheBluVR transports you to a gorgeous virtual reality experience that’s not only interesting and fun, but educational. How? By allowing you to live through the creatures in the ocean as they actually are, in their own habitat, untouched by humans, not in a zoo.

Ricky Ramsaran
Neville Spiteri
Ben Miller
Max Geiger
Scott Reeser
Scott Stephan
Ben Vance
Borut Pfiefer
Abril Martinez
Eyal Erez
Michael Annetta
Kevin Brough
WEVR

TheBlu: Encounter


An experience that feels real, but clearly couldn’t possibly be so, with a sense of uncanny scale and unexpected empathy. Imagine coming face-to-face with an 80-foot blue whale, whose eye ball is almost the size of your entire face.

Ricky Ramsaran
Jake Rowell
Andy Jones
Ben Vance
Eyal Erez
Scott Stephan
Nghia Lam
Abril Martinez
Daniel Fiske
Kevin Brough
Scott Reeser
Ben Miller
Neville Spiteri
WEVR

TIME - Pull of the Moon


An experimental VR and full-dome immersive film based on the 2014 collaboration of renowned Chinese artist Ai Weiwei and Navajo artist Bert Benally’s ephemeral land-art performance in New Mexico in June 2014.

Eric Hanson
xRez Studio

Unreal Engine 4 Showdown Demo


Epic Games' Showdown, the flagship demo created for the reveal of the Oculus Rift Crescent Bay headset, features a cinematic guns-blazing scenario in which ammo and debris slice through the environment, a car barrels past overhead, and a colossal mech enemy gets up close and personal.

Dana Cowley
Epic Games, Inc.

Nick Whiting
Epic Games

Virtual Reality at DreamWorks Animation


DragonFlight VR is an Oculus Rift virtual reality experience based on "How to Train Your Dragon 2" that allows users to become Hiccup riding Toothless his dragon through the world of Berk.

Brad Herman
DreamWorks Animation SKG, Inc.

Akmal Shiraz
DreamWorks Animation SKG, Inc.

St.John Colon
DreamWorks Animation SKG, Inc.

Bryn LaFollette
DreamWorks Animation SKG, Inc.

Ashwin Nagavelli
DreamWorks Animation SKG, Inc.

Gee Yeung
DreamWorks Animation SKG, Inc.

Virtual Reality Content Gateway


Travel into multiple VR experiences from a single gateway: Paisajes de mi Abuela, a Cuban Refugee's return to the Homeland (Julian Y. Rodriguez and Andres Rivera), Guided Meditation (Cubicle Ninjas), the historic flight by the Wright Brothers (zRex Studio), and SURGE (Arjan van Meerten), the most popular VR app.

Yu "Eduardo" Yeh
Selvz LLC

Mauricio De Souza
Selvz LLC

Robin Hayes
Selvz LLC

Virtual Theater


Existing immersive formats like full-dome and giant-screen films shown in a VR environment using a virtual theater for immersive learning available to a wider audience than ever before.

Robin Sip
Mirage3D

VirZOOM Inc.


VirZOOM transforms a stationary bike into an awesome VR experience using specialized sensors and software. Pedaling in the real world powers bikers in a virtual world. Be the horse in the race, the tank in battle, the surfer catching a wave.

Spencer Honeyman

VISTouch


Without a particular kind of external sensor, VISTouch enables multiple mobile devices to dynamically obtain other devices' relative positions in real time with a small processing load.

Masasuke Yasumoto
Tokyo University of Technology

Takehiro Teraoka
Tokyo University of Technology

VR Crash Test


The difference between cars built 30 years apart is quite dramatic. It’s not just how the car looks that’s different. There’s a whole world of new technology inside the car to keep you safe. This experience highlights the differences by putting you in the drivers seat.

Ben Tan
Digital Arts Network

Stuart White
Fin Design

VREscapeSim: An Immersive VR Game to Teach Evacuation From Subway Fire Disasters


An immersive VR self-training system to learn how to evacuate from fire disasters in a subway situation. The game integrates full-body interaction with a virtual avatar with low-cost wearable devices.

Sang Ho Lee
Yonsei University

Shiho Kim
Yonsei University

Gyutae Ha
Yonsei University

Hojun Lee
GameCrew Creative Labratory

Jaekwang Cha
Yonsei University

Vrideo


Vrideo is one of the leading immersive-video distribution platforms for virtual reality.

Alex Rosenfeld
Vrideo

Kuangwei Hwang
Vrideo

Chadwick Turner
Vrideo

Waiting Far Away


An explorer of the cosmos has traveled much too far and can’t find home among the millions of galaxies. Follow in the footsteps of an alien traveler and experience the incredible places he has uncovered.

Jason Fletcher
Museum of Science

Wanderlust.mobi


Powered by a seamless AR/VR platform that lets you step into the world of paintings, Wanderlust is an app that unlocks the future of art galleries.

Yosun Chang
AReality3D

Way to Go


"Way to Go" is a walk in the woods, an astonishing interactive experience, a restless panorama, a mixture of hand-made animation, 360-degree video capture, music, dreaming, and code. Created by Vincent Morisset, Philippe Lambert, Édouard Lanctôt-Benoit, and Caroline Robert. Produced by the National Film Board of Canada and France TV.

Vincent Morisset
National Film Board of Canada

Vincent McCurley
National Film Board of Canada