Studio Projects

Making it Real: Crafting a World with Lumino City
State of Play Games, known for making games by hand, presents a hands-on project that teaches the process of crafting a physical set (like Lumino City) with a variety of tools and techniques before transforming it into a digital play experience.
If you are interested in this installation, you may want to attend the Studio Talk on Wednesday, 12 August, 9-10:30 am.
Daniel Fountain
State of Play Games
Whittaker Luke
State of Play Games
Mi.Mu Gloves Project: Exploration of a Hackable Gestural Interface
Attendees work with members of the Mi.Mu Gloves team to explore this uniquely powerful control system. The interface can be customized to support novel interactions with music and visuals.
Imogen Heap
Mi.Mu Gloves
Rachel Freire
Mi.Mu Gloves
Seb Madgwick
Mi.Mu Gloves
Thomas Mitchell
Mi.Mu Gloves
Hannah Perner-Wilson
Mi.Mu Gloves
Kelly Snook
Mi.Mu Gloves
Adam Stark
Mi.Mu Gloves
Chagall van den Berg
Mi.Mu Gloves
The Build Shop Presents: Paper Portraits
Get an introduction to the Los Angeles maker movement with a selection of the rapid prototyping technologies from The Build Shop's downtown DIY prototyping shop: 3D scanning, slicing designs for fabrication, and laser-cutting a final 3D self-portrait in cardboard to take home from the conference.
Bryan Jaycox
The Build Shop, LLC
Maya Jaycox
The Build Shop, LLC

MOR4R: Microwave Oven Recipes for Resins
This research presents a technique to make an acrylic (PMMA) 3D craft using a microwave oven. By pasting a properly sized susceptor sheet to the PMMA and microwaving it for about two minutes, the creator can bend and cut the PMMA sheet with hands and scissors.
If you are interested in this installation, you may want to attend the Studio Talk on Sunday, 9 August, 3:45-5:15 pm.
Kentaro Yasu
Keio-NUS CUTE Center

PaperPulse: An Integrated Approach for Embedding Electronics in Paper Designs
PaperPulse is a design and fabrication tool that enables designers without programming or electronics knowledge to produce standalone interactive paper artifacts using printed electronics.
Raf Ramakers
Universiteit Hasselt, tUL - iMinds
Kashyap Todi
Universiteit Hasselt, tUL - iMinds
Kris Luyten
Universiteit Hasselt, tUL - iMinds

Mirror Mirror: An On-Body Clothing Design System
An interactive personal clothing-design system. Virtual designs are projected on the user’s body and observed in a mirror’s reflection as if the clothes are really “worn". Final designs are exported for fabrication of real garments.
If you are interested in this installation, you may want to attend the Studio Talk on Thursday, 13 August, 10:45 am-12:15 pm.
Daniel Saakes
Korea Advanced Institute of Science and Technology
Hui-shyong Yeo
Korea Advanced Institute of Science and Technology
Gyeol Han
Korea Advanced Institute of Science and Technology
Woontack Woo
Korea Advanced Institute of Science and Technology
Seung-Tak Noh
Korea Advanced Institute of Science and Technology

Terabit Break it Down, Blow it Up, Make it Yours
In a laboratory-style work area, this installation uses microscope lenses, robotic photography systems, and computational photography techniques to create amazing high-resolution textures with depth data. This type of imaging can serve as a valuable resource for CG artists, animators, and designers who need access to both abstract and highly photorealistic content of microscopic structures. Attendees are invited to create new textures or utilize existing textures already created.
Gene Cooper
GIGAmacro

Hyve-3D and Rethinking the 3D Cursor: Unfolding a Natural Interaction Model for Remote and Local Co-Design in VR
This installation presents a new environment to actively create 3D content inside virtual worlds by collaborative (local and remote) 3D sketching. In a concave-spherical immersive environment, attendees explore a novel natural interaction using planes that are intuitively manipulated in space by handheld tablets tracked in six degrees of freedom.
Tomás Dorta
Hybridlab Inc.
Gokce Kinayoglu
Hybridlab Inc.
Michael Hoffmann
Hybridlab Inc.

eBee: An Electronics Quilting Bee and Game
In the eBee, attendees create their own electronics-enabled quilting blocks, then work together with other attendees to design a game that uses the currently available quilt blocks. The result of the eBee is a unique, electronics-enabled, quilt-inspired art piece.
If you are interested in this installation, you may want to attend the Studio Talk on Thursday, 13 August, 10:45 am-12:15 pm.
Gillian Smith
Northeastern University
Celia Pearce
Northeastern University

Polarized 3D: Synthesis of Polarization and Depth Cues for Enhanced 3D Sensing
An enhancement technique that can be applied to a variety of depth maps. Incorporating polarization cues into the depth-sensing pipeline demonstrates enhanced 3D scanning resolution and accuracy.
If you are interested in this installation, you may want to attend the Studio Talk on Thursday, 13 August, 10:45 am-12:15 pm.
Achuta Kadambi
Massachusetts Institute of Technology
Vage Taamazyan
Skolkovo Institute of Science and Technology
Boxin Shi
Singapore University of Technology and Design
Ramesh Raskar
MIT Media Lab