Production

A Music Video Authoring System Synchronizing Climax of Video Clips and Music Via Rearrangement of Musical Bars

Poster Session: 9 August, 1:05 pm

This system can automatically add a soundtrack to a video clip and generate a new soundtrack considering the user’s intention for audio-visual alignment and audio climax.
Student Research Competition Semi-Finalist

Haruki Sato
Waseda University

Tatsunori Hirai
Waseda University

Tomoyasu Nakano
National Institute of Advanced Industrial Science and Technology

Masataka Goto
National Institute of Advanced Industrial Science and Technology

Shigeo Morishima
Waseda Reserch Institute for Science and Engineering

Art-Directed Rendering and Shading

Poster Session: 13 August, 1:05 pm

A simple mathematical approach to art-directed shader development that was tested over two semesters in an introductory level rendering and shading class.

Ergun Akleman
Texas A & M University

Donald House
Clemson University

Siran Liu
Texas A&M University

Automatic Synthesis of Eye and Head Animation According to Duration and Point of Gaze

Poster Session: 9 August, 1:05 pm

Synthesizing subtle eye movements and corresponding head movements of CG characters is essential, but creating them is a time-consuming process since they are made manually by skilled artists. This project proposes a method to automatically synthesize a character animation, taking into account both gaze points and gaze duration.

Hiroki Kagiyama
Waseda University

Masahide Kawai
Waseda University

Daiku Kuwahara
Waseda University

Takuya Kato
Waseda University

Shigeo Morishima
Waseda Research Institute for Science and Engineering

BGMaker: Example-Based Anime Background Image Creation From a Photograph

Poster Session: 9 August, 1:05 pm

This novel example-based method of creating an anime (cartoon) background picture from a photograph more successfully reflects the painting style of the source anime background image than previous approaches.
Student Research Competition Semi-Finalist

Shugo Yamaguchi
Waseda University

Chie Furusawa
Waseda University

Takuya Kato
Waseda University

Tsukasa Fukusato
Waseda University

Shigeo Morishima
Waseda Research Institute for Science and Engineering

Chinese Ink and Brush Painting With Reflections

Poster Session: 9 August, 1:05 pm

This method for including globa- illumination effects in Chinese paintings provides a robust approach to representing tone and value that simulates how Chinese ink-and-brush paintings are created.

Siran Liu
Texas A&M University

Ergun Akleman
Texas A & M University

Fully Automatic ID Mattes With Support for Motion Blur and Transparency

Poster Session: 13 August, 1:05 pm

A fully automatic system for providing ID mattes with full support for transparency, motion blur, and depth of field using a minimal set of rendered images.

Jonah Friedman
Psyop

Andrew C. Jones
Psyop

Increasing Realism of Animated Grass in Real-Time Game Environments

Poster Session: 9 August, 1:05 pm

Increasing realism of grass in real-time game environments by focusing on its movement.
Student Research Competition Semi-Finalist

Ben Knowles
Bournemouth University

Oleg Fryazinov
Bournemouth University

Interactive Rigging

Poster Session: 9 August, 1:05 pm

A new method that allows very intuitive and efficient character rigging.
Student Research Competition Semi-Finalist

Seungbae Bang
Korea Advanced Institute of Science and Technology

Byungkuk Choi
Korea Advanced Institute of Science and Technology

Roger Blanco i Ribera
Korea Advanced Institute of Science and Technology

Meekyoung Kim
Korea Advanced Institute of Science and Technology

Sunghee Lee
Korea Advanced Institute of Science and Technology

Junyong Noh
Korea Advanced Institute of Science and Technology

Jigsaw - Multi-Modal Big-Data Management in Digital Film Production

Poster Session: 13 August, 1:05 pm

Jigsaw is big-data management software, developed by Double Negative, that allows artists to efficiently organize and process the vast amount of heterogeneous data captured on a movie set for digital post production.

Simon Pabst
Double Negative

Hansung Kim
University of Surrey

Lukas Polok
Brno University of Technology

Viorela Ila
Brno University of Technology

Ted Waine
Double Negative

Adrian Hilton
University of Surrey

Jeff Clifford
Double Negative

Procedural Floor Plan Generation From Building Sketches

Poster Session: 13 August, 1:05 pm

A method for automated reconstruction of building interiors from building sketches, satisfying user requirements and footprint constraints.

Daniel Camozzato
Pontifícia Universidade Católica do Rio Grande do Sul

Leandro Dihl
Pontifícia Universidade Católica do Rio Grande do Sul

Ivan Silveira
Universidade do Vale do Rio dos Sinos

Fernando Marson
Universidade do Vale do Rio dos Sinos

Soraia Musse
Pontifícia Universidade Católica do Rio Grande do Sul

Retargeting 3D Objects and Scenes

Poster Session: 13 August, 1:05 pm

A general framework for interactively retargeting 3D models and scenes with an easy-to-use tool that allows users to explore a properly defined space of scene variations.

Chun-Kai Huang
National Taiwan University

Yi-Ling Chen
National Taiwan University

I-Chao Shen
The University of British Columbia

Bing-Yu Chen
National Taiwan University

Rigid Fluid

Poster Session: 9 August, 1:05 pm

This physically motivated framework for modeling solid-fluid phase change models both solids and fluids using SPH, with additional geometric constraints for rigid bodies enforced by shape matching.
Student Research Competition Semi-Finalist

Yu Wang
University of Maryland Baltimore County

Marc Olano
University of Maryland Baltimore County

Rust-Aging Simulation Considering Object's Geometries

Poster Session: 11 August, 12:15 pm

A novel method for simulating growth and propagation of rust. Rust consists of main-rust and sub-rust. This method models rust as a probabilistic cellular automaton, which generates a natural rust texture.

Katsuhisa Kanazawa
Tokyo Denki University

Ryoma Tanabe
Tokyo Denki University

Tomoaki Moriya
Tokyo Denki University

Tokiichiro Takahashi
Tokyo Denki University

Synthesizing Close Combat Using Sequential Monte Carlo

Poster Session: 13 August, 1:05 pm

This system synthesizes close-combat animations without motion capture data. It introduces a new objective function based on the fundamental principles of Chinese martial arts. Combined with a sequential Monte Carlo framework, it gives avatars freedom to explore diverse movements and evolve optimal ways of fighting.

I Chiang
National Taiwan University

Po-Han Lin
National Taiwan University

Yuan-Hung Chang
National Taiwan University

Ming Ouhyoung
National Taiwan University

UnAMT: Unsupervised Adaptive-Matting Tool for Large-Scale Object Collections

Poster Session: 13 August, 1:05 pm

Introducing a novel object-extraction tool that can precisely segment salient objects in a large-scale image set in an unsupervised way.

Jaehwan Kim
Electronics and Telecommunications Research Institute

JongYoul Park
Electronics and Telecommunications Research Institute

Kyoung Park
Electronics and Telecommunications Research Institute