Courses

Registration Categories

Location & Hours

 
FP Full Conference Platinum
F Full Conference
See session for location.
  • Sunday, 9 August, 10:15 am - 5:15 pm
  • Monday, 10 August, 9 am - 5:15 pm
  • Tuesday, 11 August, 9 am - 5:15 pm
  • Wednesday, 12 August, 9 am - 5:15 pm
  • Thursday, 13 August, 9 am - 5:15 pm
 

In SIGGRAPH 2015 Courses, attendees learn from the experts in the field and gain inside knowledge that is critical to career advancement. Courses help attendees learn “how to do something” or “how to do something faster, better, smarter, more easily, etc.” They are presented in one of two formats (1.5 hours or 3.25 hours) and may include elements of interactive demonstration, performance, or other imaginative approaches to teaching.

The spectrum of Courses ranges from an introduction to the foundations of computer graphics and interactive techniques for those new to the field to advanced instruction on the most current techniques and topics. Topics covered may be subjects found in any SIGGRAPH program and may include methods of reapplying skills and processes from one area of computer graphics to another. Courses include core curricula taught by invited instructors as well as Courses selected from juried proposals.

Studio Courses
Presented in the SIGGRAPH 2015 Studio, these hands-on courses feature the latest industry tools and software as well as novel interactive techniques.

SIGGRAPH University Courses ACM Digital Library

Content from the SIGGRAPH 2015 conference is available in the ACM Digital Library two weeks prior to the start of SIGGRAPH 2015, via the SIGGRAPH organization web site.


Fundamentals Seminar

Sunday, 09 August 10:15 AM - 12:15 PM | Los Angeles Convention Center, Room 153A-C

Applying Color Theory to Digital Media and Visualization

Sunday, 09 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 153A-C

Computational 3D Imaging: Advances in Time-of-Flight Imaging

Sunday, 09 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 502AB

Moving Mobile Graphics

Sunday, 09 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB

Real-Time Rendering of Physically Based Optical Effects in Theory and Practice

Sunday, 09 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB

Advances in Real-Time Rendering, Part I

Monday, 10 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 515AB

Advances in Real-Time Rendering, Part II

Monday, 10 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 515AB

An Overview of Next-Generation Graphics APIs

Tuesday, 11 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 502AB

The Path-Tracing Revolution in the Movie Industry

Tuesday, 11 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 403AB

Writing Fast Image-Processing Code With Halide

Tuesday, 11 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 404AB

Denoising Your Monte Carlo Renders: Recent Advances in Image-Space Adaptive Sampling and Reconstruction

Tuesday, 11 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 404AB

Modeling and Toolpath Generation for Consumer-Level 3D Printing

Tuesday, 11 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 502AB

Open Problems in Real-Time Rendering

Tuesday, 11 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB

Bullet-Physics Simulation

Tuesday, 11 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB

Multi-Threading for Visual Effects

Wednesday, 12 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 502AB

Physically Based Shading in Theory and Practice

Wednesday, 12 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 403AB

Building Blocks for Making 3D Pipelines

Wednesday, 12 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 403AB

Context-Aware 3D Gesture Recognition for Games and Virtual Reality

Wednesday, 12 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 502AB

How to Design and Build New Musical Interfaces

Wednesday, 12 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB

Bringing Stories to Life: For Programmers, Animators, and Interactive Designers

Thursday, 13 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 153A-C

OpenVDB

Thursday, 13 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, Room 502AB

Real-Time Many-Light Management and Shadows with Clustered Shading

Thursday, 13 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 403AB

Computational Tools for 3D Printing

Thursday, 13 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB

Modeling and Capturing the Human Body for Rendering, Health, and Visualization

Thursday, 13 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 153A-C

User-Centric Computational Videography

Thursday, 13 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 502AB