Augmented and Virtual Realities
Augmented Reality for Cryoablation Procedures
Poster Session: 12 August, 1:05 pmA method for providing an estimation of the outcome of a cryoablation procedure. Based on a physics-based model implemented on GPU, the method computes heat transfer occurring within the targeted organ and offers an augmented visualization in order to guide the surgeon in planning the operation.
Hugo Talbot
INRIA
Frederick Roy
INRIA
Stéphane Cotin
INRIA
CHILDHOOD: Wearable Suit for Augmented Child Experience
Poster Session: 9 August, 12:40 pmCHILDHOOD is a novel wearable suit that transforms users to a child's embodiment, where they perceive the largeness of objects in the world, enhanced manipulability of small objects, and an excitement for adventure. The physically limited body is virtually realized by a viewpoint translator and hand exoskeletons.
Jun Nishida
University of Tsukuba
Hikaru Takatori
University of Tsukuba
Kosuke Sato
University of Tsukuba
Kenji Suzuki
University of Tsukuba
Creating Near-Field VR Using Stop-Motion Characters and a Touch of Light-Field Rendering
Poster Session: 12 August, 1:05 pmThis new type of VR experience and pipeline was created using light-field techniques to provide a rich immersive visual quality for near-field VR. The pipeline was integrated with Unity3D and hand-crafted stop-motion puppets were introduced to the VR medium for surrealistically compelling experiences.
Mark Bolas
USC School of Cinematic Arts and Institute for Creative Technologies
Ashok Kuruvilla
USC Viterbi School of Engineering
Shravani Chintalapudi
USC Viterbi School of Engineering
Fernando Rabelo
USC School of Cinematic Arts
Vangelis Lympouridis
USC School of Cinematic Arts and Institute for Creative Technologies
Evan Suma
USC Institute for Creative Technolgies
Christine Barron
USC School of Cinematic Arts
Catalina Matamoros
USC School of Cinematic Arts
Cristina Brous
USC School of Cinematic Arts
Alicja Jasina
USC School of Cinematic Arts
Yawen Zheng
USC School of Cinematic Arts
Andrew Jones
USC Institute for Creative Technolgies
Paul Debevec
USC Institute for Creative Technolgies
Daivd Krum
USC Institute for Creative Technologies
First-Person-View Animation Editing Utilizing Video See-Through Augmented Reality
Poster Session: 13 August, 12:15 pmThis system combines a stereo-camera image, head posture, and hand gestures in real time to create a first-person-view augmented reality animation-editing experience. Operations generated by users can be adopted by third-party animation software using a specially designed pipeline.
Liang-Chen Wu
National Taiwan University
Jia-Ye Li
National Taiwan University
Yu-Hsuan Huang
National Taiwan University
Ming Ouhyoung
National Taiwan University
Flex AR: Anatomy Education Through Kinetic Tangible Augmented Reality
Poster Session: 9 August, 12:40 pmAn augmented reality application that uses a tangible user interface to allow users to better visualize muscles in motion.
Student Research Competition Semi-Finalist
Michael Saenz
Texas A & M University
Joshua Strunk
Texas A&M University
Kelly Maset
Texas A&M University
Jinsil Seo
Texas A&M University
Erica Malone
Texas A&M University
Fracture in Augmented Reality
Poster Session: 13 August, 12:15 pmThis image-guided mesh cutting method for real-time augmented reality of fractured objects relies on the combination of a visually based fracture tracking algorithm and a physics-based model that is dynamically superimposed on the image.
Nazim Haouchine
INRIA
Alexandre Bilger
Université du Luxembourg, INRIA
Jeremie Dequidt
INRIA
Stéphane Cotin
INRIA
Hands-Free Gesture Operation for Maintenance Work Using a Finger-Mounted Acceleration Sensor
Poster Session: 13 August, 12:15 pmA novel switch-less assist system for maintenance work with a simple structure that recognizes gesture using only a finger-mounted acceleration sensor.
Toshiaki Nakasu
Toshiba Corporation
Tsukasa Ike
Toshiba Corporation
Kazunori Imoto
Toshiba Corporation
Yasunobu Yamauchi
Toshiba Corporation
Improving Depth Perception During Surgical Augmented Reality
Poster Session: 13 August, 12:15 pmThis study proposes a method to compensate for the loss of depth perception during surgical augmented reality. The method enhances visualization of an organ's vessels and tumors while still ensuring an unobstructed view of the real organ.
Bruno Marques
INRIA
Nazim Haouchine
INRIA
Rosalie Plantefeve
INRIA
Stéphane Cotin
INRIA
Mobile Collaborative AR/VR With Real-Time In-Place Switching
Poster Session: 13 August, 12:15 pmA lightweight AR/VR app framework for mobile devices that supports stereo, collaborative viewing, and in-place modification of world state. The framework also allows in-place switching between AR and VR while maintaining state.
Prashanth Bollam
SAMSUNG Electronics Co. Ltd.
Eesha Gothwal
SAMSUNG Electronics Co. Ltd.
Soumyajit Deb
SAMSUNG Electronics Co. Ltd.
Shailesh Kumar
SAMSUNG Electronics Co. Ltd.
G B C S Tejaswi Vinnakota
SAMSUNG Electronics Co. Ltd.
Mouth-Gesture-Based Emotion Awareness and Interaction in Virtual Reality
Poster Session: 9 August, 12:40 pmBy automatically locating the user's head and extracting the mouth contours from the 3D point cloud stream in real time, an emotion-aware, hands-free virtual reality experience can be created when the face is heavily occluded by the VR headset.
Student Research Competition Semi-Finalist
Xing Zhang
Binghamton University
Umur Ciftci
Binghamton University
Lijun Yin
Binghamton University
MR Coral Sea Evolved: Mixed-Reality Aquarium With Physical MR Displays
Poster Session: 13 August, 12:15 pmWith this mixed-reality aquarium, a user can play with virtual fish via a physical MR display, which mediates between the real and virtual spaces with multisensory physical feedback.
Toshikazu Ohshima
Ritsumeikan University
Shun Kawaguchi
Ritsumeikan University
Yuma Tanaka
Ritsumeikan University
Chiharu Tanaka
Canon Software Inc.
RiSE: Reflectance Transformation Imaging in Spatial Augmented Reality for Exhibition of Cultural Heritage
Poster Session: 9 August, 12:40 pmThis exhibition system, based on SAR technology, can provide an immersive experience by digitally showcasing cultural heritage measured through the PTM scheme. The proposed system could become a new type of exhibition that will break free of traditional museum paradigms.
Yong Yi Lee
Gwangju Institute of Science and Technology
Junho Choi
Gwangju Institute of Science and Technology
Yong Hwi Kim
Gwangju Institute of Science and Technology
Jong Hun Lee
Gwangju Institute of Science and Technology
Moon Gu Son
Gwangju Institute of Science and Technology
Bilal Ahmed
Gwangju Institute of Science and Technology
Kwan H. Lee
Gwangju Institute of Science and Technology
Shadow Shooter: 360-Degree All-Around Virtual 3D Interactive Content
Poster Session: 13 August, 12:15 pmShadow Shooter is a VR shooter game that uses the e-Yumi 3D bow interface and real physical interactive content to change a 360-degree all-around view in a room into virtual game space.
Masasuke Yasumoto
Kanagawa Institute of Technology
Takehiro Teraoka
Tokyo University of Technology
Spherical Light-Field Environment Capture for Virtual Reality Using a Motorized Pan/Tilt Head and Offset Camera
Poster Session: 13 August, 12:15 pmUsing a standard panoramic pan/tilt mount with an offset fisheye lens camera to record outward-looking spherical light fields of real environments, which can then be viewed in virtual reality with full motion parallax.
Paul Debevec
University of Southern California, USC Institute for Creative Technologies
Greg Downing
xRez Studio
Hsuan-Yueh Peng
OTOY Inc.
Tim Hawkins
OTOY Inc.
Jules Urbach
OTOY Inc.
Touch the Virtual Reality: Using the Leap Motion Controller for Hand Tracking and Wearable Tactile Devices for Immersive Haptic Rendering
Poster Session: 13 August, 12:40 pmAn innovative haptic system for immersive virtual reality interaction, composed of a Leap Motion controller and five wearable tactile devices. The Leap Motion controller tracks the fingertips' position in 3D space, while the tactile device provides the user with the compelling sensation of touching the virtual environment.
Stefano Scheggi
Università degli Studi di Siena
Leonardo Meli
Università degli Studi di Siena, Istituto Italiano di Tecnologia
Claudio Pacchierotti
Università degli Studi di Siena, Istituto Italiano di Tecnologia
Domenico Prattichizzo
Istituto Italiano di Tecnologia, Università degli Studi di Siena
WAOH : Virtual Automotive HMI Evaluation Tool
Poster Session: 13 August, 12:40 pmThis study suggests an automotive human-machine interface(HMI) simulation system based on projection to pre-evaluate an HMI through virtual-function implementation prior to making the real product.
Seunghyun Woo
Hyundai Motor Company
Daeyun An
Hyundai Motor Company
Jongmin Oh
Hyundai Motor Company
Gibeom Hong
Hyundai Motor Company