Tuesday, 11 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB
In-depth analysis of collision-detection algorithms and acceleration structures, and massive parallel simulation on GPU.
introduction to rigid body pipeline, collision detection
Advances in constraint solving, Featherstone ABM
Acceleration of the full collision detection and solver on GPU
Some knowledge of 3D concepts such as world transforms and basic linear algebra. Some understanding of programming in C and C++ as well as some understanding of CPU and GPU hardware is helpful but not strictly necessary.
Visual effects technical directors, software developers, engine programmers, and anyone interested in real-time physics simulation.