Advances in Realtime Rendering, Part II

Courses

Advances in Realtime Rendering, Part II

Monday, 10 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 515AB


Advances in Real-Time Rendering, Part II


Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments. This course presents state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds.

Natalya Tatarchuk
Bungie, Inc.

Matt Pettineo
Ready at Dawn Studios

Alex Evans
MediaMolecule

Daniel Wright
Epic Games, Inc.

Ulrich Haar
Ubisoft Entertainment

Sebastian Aaltonen
Ubisoft Entertainment