Advances in Real Time Rendering, Part I

Courses

Advances in Real Time Rendering, Part I

Monday, 10 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 515AB


Advances in Real-Time Rendering, Part I


Modern video games employ a variety of sophisticated algorithms to produce ground-breaking 3D rendering that pushes the visual boundaries and interactive experience of rich environments. This course presents state-of-the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds from from Bungie, Ubisoft, and a number of other award-winning game developers.

Natalya Tatarchuk
Bungie, Inc.

Sébastien Hillaire
DICE

Tomasz Stachowiak
DICE

Andrew Schneider
Guerrilla Games

Huw Bowles
Studio Gobo

Daniel Zimmerman
Studio Gobo

Beibei Wang
Studio Gobo

Ari Silvennoinen
Remedy Games

Ville Timonen
Remedy Games