Real-Time Rendering of Physically Based Optical Effects in Theory and Practice

Courses

Real-Time Rendering of Physically Based Optical Effects in Theory and Practice

Sunday, 9 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB


Real-Time Rendering of Physically Based Optical Effects in Theory and Practice

Although the latest video games implement post-processing for optical effects, they can be significantly improved. This course introduces how to implement optical effects based on optics (physics) and optical theory, which is necessary to implement physically based optical effects.

Masaki Kawase, one of the course speakers, has reproduced complex optical-lens behaviors for real-time rendering and given many presentations about his work, but only in Japanese. At SIGGRAPH 2015, his techniques are presented in English for the first time. The course includes many practical examples of advanced optical effects and details of theory and implementation.

Yoshiharu Gotanda
tri-Ace, Inc.

Masaki Kawase
Silicon Studio Corp.

Masanori Kakimoto
Tokyo University of Technology