Rendering Complex Appearance

Technical Papers

Rendering Complex Appearance

Monday, 10 August 3:45 PM - 5:35 PM | Los Angeles Convention Center, Room 152 Session Chair: Wenzel Jakob, ETH Zürich


Completed Luminaires: Illumination and Appearance Rendering

This paper presents a method to precompute the light flow inside luminaires into scene-independent data structures, using them to render accurate illumination and plausible appearance even with extremely complicated luminaires.

Edgar Velázquez-Armendáriz
Autodesk Inc.

Zhao Dong
Autodesk Inc.

Bruce Walter
Cornell University

Donald P. Greenberg
Cornell University

Directional Dipole Model for Subsurface Scattering

Novel analytic BSSRDF that reproduces directional scattering effects for far better accuracy in efficient rendering of translucent materials. This subsurface scattering model uses a dipole of ray sources.

Jeppe Frisvad
Danmarks Tekniske Universitet

Toshiya Hachisuka
The University of Tokyo

Kim Kjeldsen
Alexandra Instituttet

Hyperspectral Modeling of Skin Appearance

This paper describes the first hyperspectral model specifically designed for predictive rendering of skin appearance attributes in the ultraviolet, visible, and infrared spectral domains.

T. Francis Chen
University of Waterloo

Gladimir V. Guimaraes Baranoski
University of Waterloo

Bradley W. Kimmel
University of Waterloo

Erik Miranda
University of Waterloo

The SGGX Microflake Distribution

The SGGX microflake distribution represents spatially varying properties of anisotropic microflake participating media. It allows for robust linear interpolation and prefiltering, and provides closed-form expressions for all operations used in the microflake framework.

Eric Heitz
Karlsruhe Institute of Technology, NVIDIA Research

Jonathan Dupuy
Université de Montréal, Université de Lyon 1

Cyril Crassin
NVIDIA Research

Carsten Dachsbacher
Karlsruhe Institute of Technology

Multi-Scale Modeling and Rendering of Granular Materials

A multi-scale framework for modeling and rendering granular media that enables efficient rendering of millions of complex grains with specular surfaces.

Johannes Meng
Karlsruher Institut für Technologie, Disney Research Zürich

Marios Papas
Disney Research Zürich, ETH Zürich

Ralf Habel
Disney Research Zürich

Carsten Dachsbacher
Karlsruher Institut für Technologie

Steve Marschner
Cornell University

Markus Gross
Disney Research Zürich, ETH Zürich
Wojciech Jarosz
Disney Research Zürich, Dartmouth College