Talks
Werewolves in London: The Order - 1886 Production Talks
Wednesday, 12 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 515AB Session Chair: Micheal Hardison, Blizzard Entertainment, Inc.
Wednesday, 12 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 515AB Session Chair: Micheal Hardison, Blizzard Entertainment, Inc.
The Ready At Dawn team details the environmental art and material pipelines created in developing The Order: 1886, including and inheritance-driven material system and modeling and surfacing techniques used to create consistently high-quality sets, with efficient performance and memory usage.
Nathan Phail-Liff
Ready at Dawn Studios
Scot Andreason
Ready at Dawn Studios
Anthony Vitale
Ready at Dawn Studios
The Ready at Dawn team's in-depth discussion of character-art-specific pipelines they created over the course of development on The Order: 1886, including a hybrid 3D scanning and conceptual-characterization process, modeling workflow and procedures, texture and material development, hair grooming and shading, and cinematic shot lighting.
Nathan Phail-Liff
Ready at Dawn Studios
Scot Andreason
Ready at Dawn Studios