Pipeline & Asset Management

Talks

Pipeline & Asset Management

Wednesday, 12 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB Session Chair: Bill Polson, Pixar Animation Studios


Data Mining for Efficient Render-Farm Management

This talk presents Pixar's system for monitoring and managing a very large render farm, with a powerful custom-query language that greatly simplifies identifying and responding to isolated or widespread
failure.

Adam Wood-Gaines
PIxar Animation Studios

Josh Grant
PIxar Animation Studios

Environment-Rendering Optimization for Pixar’s "The Good Dinosaur"

The complexity of ray tracing the environments of Pixar's "The Good Dinosaur" required an improved rendering toolkit with extensions for traditional techniques to reduce memory peaks, speed up shadow computation, and minimize artifacts.

Daniel Garcia
Pixar Animation Studios

Inigo Quilez
Oculus Story Studio

Dave Dixon
Pixar Animation Studios

Ariela Federov
Pixar Animation Studios

Matt Kuruc
Pixar Animation Studios

Susan Fong
Pixar Animation Studios

Progressive-Render Checkpoint Workflows in Production

Render checkpoints typically serve only as recovery protection for long-running renders. New tool and workflow changes leverage full-frame progressive-refinement checkpoints to provide valuable artist feedback and improve productivity in Pixar's film production.

Alex Harvill
Pixar Animation Studios

Andrew Kensler
Pixar Animation Studios

David Laur
Pixar Animation Studios

TaskProcessor: A Pipeline Execution Framework And IDE

Blue Sky Studios needed a better way to manage and write cross-package Python code. TaskProcessor is a Python-based pipeline-execution framework and IDE that helped standardize the development, deployment, and debugging of common pipeline processes.

Mark McGuire
Blue Sky Studios

Oliver Staeubli
Blue Sky Studios