Talks
Labs R&D: The Rendering Techniques of Deus EX: Mankind Divided and Rise of the Tomb Raider
Thursday, 13 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 152 Session Chair: Jerry Edsall, Microsoft's Black Tusk Studios
Thursday, 13 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 152 Session Chair: Jerry Edsall, Microsoft's Black Tusk Studios
This talk provides a cohesive overview of the advanced rendering techniques developed for Deus EX: Mankind Divided. It covers a collection of diverse features, the challenges they presented, where current approaches succeed and fail, and solutions and implementation details.
Anton Michels
Eidos Montréal
Peter Sikachev
Eidos Montréal
This cohesive overview of the advanced rendering techniques developed for Rise of the Tomb Raider presents a collection of diverse features, the challenges they presented, where current approaches succeed and fail, and solutions and implementation details.
Anton Michels
Eidos Montréal
Peter Sikachev
Eidos Montréal
Robbert-Jan Brems
Eidos Montreal