Labs R&D: The Rendering Techniques of Deus EX: Mankind Divided and Rise of the Tomb Raider

Talks

Labs R&D: The Rendering Techniques of Deus EX: Mankind Divided and Rise of the Tomb Raider

Thursday, 13 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 152 Session Chair: Jerry Edsall, Microsoft's Black Tusk Studios


Rendering Techniques of Deus EX: Mankind Divided


This talk provides a cohesive overview of the advanced rendering techniques developed for Deus EX: Mankind Divided. It covers a collection of diverse features, the challenges they presented, where current approaches succeed and fail, and solutions and implementation details.

Anton Michels
Eidos Montréal

Peter Sikachev
Eidos Montréal

Labs R&D: Rendering Techniques in Rise of the Tomb Raider


This cohesive overview of the advanced rendering techniques developed for Rise of the Tomb Raider presents a collection of diverse features, the challenges they presented, where current approaches succeed and fail, and solutions and implementation details.

Anton Michels
Eidos Montréal

Peter Sikachev
Eidos Montréal

Robbert-Jan Brems
Eidos Montreal