Killing Monsters: Behind the Scenes of the Witcher 3: Wild Hunt

Talks

Killing Monsters: Behind the Scenes of the Witcher 3: Wild Hunt

Sunday, 9 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 152 Session Chair: Chris Williams, JumpStart


Building the World of The Witcher 3: Wild Hunt


This talk presents initial game-production scopes and how they evolved through nearly three years of development, with particular focus on key technical problems arising from transition between linear, closed into vast, open-world environments.

Balazs Torok
CD Projekt RED

Krzysztof Krzyscin
CD Projekt RED

Rendering Features of The Witcher 3: Wild Hunt


Rendering dynamic, high-quality open-world scenes that perform well on all platforms is a challenging task. This talk reviews details of specific rendering-related systems, including: character dismemberment, dynamic decals, morphing, screen space reflection, and water rendering and simulation.

Balazs Torok
CD Projekt RED

Krzysztof Krzyscin
CD Projekt RED