Talks
Killing Monsters: Behind the Scenes of the Witcher 3: Wild Hunt
Sunday, 9 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 152 Session Chair: Chris Williams, JumpStart
Sunday, 9 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 152 Session Chair: Chris Williams, JumpStart
This talk presents initial game-production scopes and how they evolved through nearly three years of development, with particular focus on key technical problems arising from transition between linear, closed into vast, open-world environments.
Balazs Torok
CD Projekt RED
Krzysztof Krzyscin
CD Projekt RED
Rendering dynamic, high-quality open-world scenes that perform well on all platforms is a challenging task. This talk reviews details of specific rendering-related systems, including: character dismemberment, dynamic decals, morphing, screen space reflection, and water rendering and simulation.
Balazs Torok
CD Projekt RED
Krzysztof Krzyscin
CD Projekt RED