Insights in Game Production

Talks

Insights in Game Production

Thursday, 13 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 502AB Session Chair: Juan Miguel de Joya, Walt Disney Animation Studios; University of California, Berkeley


Chasing Film in 5ms: A Look at the Real-Time VFX of Uncharted 4: A Thief's End


Real-time VFX-like explosions, smoke, and fire have always suffered from hardware limitations. With the Playstation 4 and Xbox One, a new generation of games is arriving. Naughty Dog presents a brief glimpse into some of the efforts it's making to advance an often-forgotten discipline in games.

Matt Radford
Naughty Dog, Inc.

Character Rigging for Gears of War - Ultimate Edition


For Gears of War - Ultimate Edition, custom secondary and facial animation systems were created to achieve exceptional visual fidelity and animation quality.

David Coleman
The Coalition

EA Sports Madden NFL: Breakthroughs in Real-Time Rendering for Next-Gen Consoles.


Madden NFL explores recent techniques and breakthroughs in real-time rendering, including a realistic skin shader, procedural infinite grass rendering technologies, high-quality real-time shadow systems, and advanced post effects (boken depth of field), among other techniques.

Kleber Garcia
Electronic Arts

EVE Online: Rendering A Sandbox

For over a decade, EVE Online’s stunning visuals have awed players in an unrivaled science fiction sandbox. Fixed-function pipelines, melting GPUs, procedurally generated planets, physically based rendering, and the Battle of B-R5RB all play epic roles across 12 years of real-time rendering. Come descry the past, present, and future of EVE.

Steve Manekeller
CCP hf