Talks
Follow the Crowd
Thursday, 13 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 515AB Session Chair: Mark Elendt, Side Effects Software Inc.
Thursday, 13 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 515AB Session Chair: Mark Elendt, Side Effects Software Inc.
The latest cloth-workflow advancements developed for Disney’s "Big Hero 6". These techniques allowed artists to achieve a high level of visual richness and artistic stylization through more naturalism in clothing design, more detail in garment construction, and more control over modelling and tessellation authorship.
Aaron Adams
The Walt Disney Company
Dmitriy Pinskiy
The Walt Disney Company
Jose Gomez
The Walt Disney Company
Edward Robbins
The Walt Disney Company
Christopher Gallagher
The Walt Disney Company
Evan Goldberg
The Walt Disney Company
The production team for Disney's "Big Hero 6" needed to create the city of San Fransokyo with unparalleled levels of visual complexity and hundreds of crowd characters. These challenges prompted an upgrade to existing crowd pipelines and development of technologies in authoring characters, generating animation cycles, and instancing crowds for rendering.
Yasser Hamed
Walt Disney Animation Studios
John Kahwaty
Walt Disney Animation Studios
Andy Lin
Walt Disney Animation Studios
Evan Goldberg
Walt Disney Animation Studios
Lawrence Chai
Walt Disney Animation Studios
MPC updated its in-house software and the underlying Bullet physics engine to handle hundreds of chariots, cavalry, and soldiers crashing, breaking, and tumbling down a collapsing mountain for "Exodus: Gods and Kings".
Kai Wolter
Moving Picture Company
Mariano Blanc
Moving Picture Company
Francisco Gochez
Moving Picture Company
Ruben Diaz Hernandez
Moving Picture Company
For background crowds in "Exodus: Gods and Kings", Double Negative developed a new in-house stand-alone solution aimed specifically at problems related to background crowds in VFX. This talk describes the design, development, and reasoning behind the system.
Martin Prazak
Double Negative Visual Effects
Mungo Pay
Double Negative Visual Effects
Damien Maupu
Double Negative Visual Effects
Davide Vercelli
Double Negative Visual Effects
Ian Masters
Double Negative Visual Effects