Follow the Crowd

Talks

Follow the Crowd

Thursday, 13 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 515AB Session Chair: Mark Elendt, Side Effects Software Inc.


The Artistry of TechAnim: New Cloth Workflows on "Big Hero 6"

The latest cloth-workflow advancements developed for Disney’s "Big Hero 6". These techniques allowed artists to achieve a high level of visual richness and artistic stylization through more naturalism in clothing design, more detail in garment construction, and more control over modelling and tessellation authorship.

Aaron Adams
The Walt Disney Company

Dmitriy Pinskiy
The Walt Disney Company

Jose Gomez
The Walt Disney Company

Edward Robbins
The Walt Disney Company

Christopher Gallagher
The Walt Disney Company

Evan Goldberg
The Walt Disney Company

Crowd Character Complexity on "Big Hero 6"

The production team for Disney's "Big Hero 6" needed to create the city of San Fransokyo with unparalleled levels of visual complexity and hundreds of crowd characters. These challenges prompted an upgrade to existing crowd pipelines and development of technologies in authoring characters, generating animation cycles, and instancing crowds for rendering.

Yasser Hamed
Walt Disney Animation Studios

John Kahwaty
Walt Disney Animation Studios

Andy Lin
Walt Disney Animation Studios

Evan Goldberg
Walt Disney Animation Studios

Lawrence Chai
Walt Disney Animation Studios

Destroying the Pharaoh’s Army - Large-Scale Dynamics in "Exodus"

MPC updated its in-house software and the underlying Bullet physics engine to handle hundreds of chariots, cavalry, and soldiers crashing, breaking, and tumbling down a collapsing mountain for "Exodus: Gods and Kings".

Kai Wolter
Moving Picture Company

Mariano Blanc
Moving Picture Company

Francisco Gochez
Moving Picture Company

Ruben Diaz Hernandez
Moving Picture Company

Data-Driven Background Crowds in "Exodus: Gods and Kings"

For background crowds in "Exodus: Gods and Kings", Double Negative developed a new in-house stand-alone solution aimed specifically at problems related to background crowds in VFX. This talk describes the design, development, and reasoning behind the system.

Martin Prazak
Double Negative Visual Effects

Mungo Pay
Double Negative Visual Effects

Damien Maupu
Double Negative Visual Effects

Davide Vercelli
Double Negative Visual Effects

Ian Masters
Double Negative Visual Effects