Talks
Effects Omelette
Tuesday, 11 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 515AB Session Chair: Cindy Grimm, Oregon State University
Tuesday, 11 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 515AB Session Chair: Cindy Grimm, Oregon State University
The beauty and subtlety of female android Ava's VFX is pivotal to her believability, and a central driver of the storyline for "Ex Machina". This talk delves "right under her skin" to explore the challenges of developing the highly flexible tracking rig that lies beneath.
Mark Ardington
Double Negative Visual Effects
Industrial Light & Magic used real-time motion capture as the basis for animation of the velociraptors and other bipedal dinosaurs in "Jurassic World". The system enabled the production team to visualize actors' performances on non-human creatures in real-time, without compromising geometric detail and rig complexity.
Kevin Wooley
Industrial Light & Magic
Noah Lockwood
Industrial Light & Magic
Yoojin Jang
Industrial Light & Magic
Combining existing 3D match moving, photogrammetric 3D model generation, and HDRI lighting technology, this project created a new pipeline for efficient creation of interactive entertainments, allowing real-time 3D characters to be integrated believably into captured video footage of real-world environments with accurate z depth.
Tom Hart
Capcom Co, Ltd.
Minoru Nakai
Capcom Co, Ltd.
A simulation framework built on top of OpenVDB and OpenMPI for distributing sparse-volume and spatially organised particle data. Simulation is deterministic with respect to the number of nodes and overlaps communication with compute. The framework is intended for production use and particularly targets FLIP simulations.
Dan Bailey
Double Negative Visual Effects
Harry Biddle
Double Negative Visual Effects
Matthew Warner
Double Negative Visual Effects
Nick Avramoussis
Double Negative Visual Effects