Dream Big (Peanuts)

Talks

Dream Big (Peanuts)

Wednesday, 12 August 8:30 AM - 10:30 AM | Los Angeles Convention Center, Room 515AB Session Chair: Jerry Edsall, Microsoft's Black Tusk Studios


You've Got a Lot of Friends, Charlie Brown: Creating Crowds in "Peanuts"

The distinctive visual style in "The Peanuts Movie" created an opportunity for Blue Sky's crowds department to re-imagine what constitutes a crowd character. The usual crowd workflow was replaced with a collection of tools and procedural methods to help realize Charles Schulz's comic strip in the studio's newest movie.

Mark Adams
Blue Sky Studios

Greg Mourino
Blue Sky Studios

Mason Evans
Blue Sky Studios

Kevin Edzenga
Blue Sky Studios

The Digital Cinematography of "The Peanuts Movie"

The creative demands of "The Peanuts Movie" called for cinematography that would maintain Schultz’s 2D comic appeal in a 3D world. Depth and scope needed to be added to a world drawn in a minimalist style, with camera movement and shot progression based on implied cinematic principles in the strip.

Karyn Monschein
Blue Sky Studios

Ken Lee
Blue Sky Studios

Hand-Drawn-Looking Volumetric Effects in "The Peanuts Movie"

This talk summarizes some of the unique techniques developed for the challenge of bridging the 2D hand-drawn look to the 3D volumetric effects in "The Peanuts Movie".

Ilan Gabai
Blue Sky Studios

Alen Lai
Blue Sky Studios

It's a UVN Face Rig, Charlie Brown: Facial Techniques for "Peanuts"

For "The Peanuts Movie", Blue Sky Studios developed a new facial rigging technique, called UVN transformation, that allowed the characters' facial features to slide smoothly around their rounded heads, as well as viewing-angle-dependent rig states ("character views").

Adam Burr
Blue Sky Studios

Stephen Gressak
Blue Sky Studios

Matthew Doble
Blue Sky Studios

Christian Haniszewski
Blue Sky Studios

Ignacio Barrios
Blue Sky Studios

Brian Anderson
Blue Sky Studios

Ferris Webby
Blue Sky Studios

Sabine Heller
Blue Sky Studios

Head, Shoulders, Knees, and Toes: Interpreting Schulz in 3D


"The Peanuts Movie" challenged Blue Sky Studios to go beyond a mere conversion from 2D to 3D by finding a new language in a 3D world for Charles Schulz's unique ink-line work, the extreme character poses implied by the comic strip, and the highly stylized indication of motion blur.

Michael Reed
Blue Sky Studios

Sabine Heller
Blue Sky Studios

Nikki Tomaino
Blue Sky Studios

Marin Petrov
Blue Sky Studios

Steven Song
Blue Sky Studios

Steven Vanseth
Blue Sky Studios