Designing Epic Experiences

Talks

Designing Epic Experiences

Sunday, 9 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 150/151 Session Chair: Tad Leckman, Riot Software


The Boy, the Kite, and The 100-Square-Mile Real-Time Digital Backlot


The Kite cinematic is not just a beautiful real-time animated short. It is one that takes place within 100 square miles of real-time flora and fauna. This talk explains the technical challenges and the artistry needed to create a cinematic with a massive digital backlot.

Gavin Moran
Epic Games, Inc.

Ryan Brucks
Epic Games, Inc.

Brian Karis
Epic Games, Inc.

Adapting Game and Film Content to VR Experiences


An overview of technical and design considerations encountered when adapting existing game and film content to novel VR experiences. Examples include Epic’s Couch Knights and Showdown demos, as well as our collaboration with Weta Digital for the Thief in the Shadows demo, based on the Hobbit films.

Nick Whiting
Epic Games, Inc.

Alasdair Coull
Weta Digital

Dan Smith
Weta Digital