Crowds and Complexity

Talks

Crowds and Complexity

Sunday, 9 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 515AB Session Chair: Joshua Grow, JOUST


T1000: Effects-Driven Character Performance in "Terminator Genisys"

For T1000, a largely effects-driven character, Double Negative introduced a procedural pipeline that enables the artist to deliver a more story-driven, monstrous character performance.

Jamie Haydock
Double Negative Visual Effects

A Modular Crowd (n)Cloth System for Exodus: Gods and Kings

For “Exodus: Gods and Kings”, to simulate cloth on crowds of up to 200,000 agents, MPC changed the way the base meshes were made and implemented a modular crowd cloth system.

Clair Bellens
Moving Picture Company

Marco D'Ambros
Moving Picture Company

"Jupiter Ascending": Constructing Large-Scale Environments

How Double Negative restructured their environment pipeline by decoupling representation of layout from geometry, in order to achieve greater scalability and greater consistency across a wide range of artist applications, and ultimately deliver two large-scale environments for the feature film "Jupiter Ascending".

James Bird
Double Negative Visual Effects

Maxim Fleury
Double Negative Visual Effects

Real-Time Crowd Visualization in Point-Cached Pipelines

Introducing several high-performance crowd visualization techniques specifically for point-cached crowds, which uniquely leverage modern GPU hardware to maximize utilization and minimize disk IO.

Jeremy Cowles
PIxar Animation Studios

Takahito Tejima
Pixar Animation Studios

David Yu
Pixar Animation Studios