Talks
Crowds and Complexity
Sunday, 9 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 515AB Session Chair: Joshua Grow, JOUST
Sunday, 9 August 10:45 AM - 12:15 PM | Los Angeles Convention Center, Room 515AB Session Chair: Joshua Grow, JOUST
For T1000, a largely effects-driven character, Double Negative introduced a procedural pipeline that enables the artist to deliver a more story-driven, monstrous character performance.
Jamie Haydock
Double Negative Visual Effects
For “Exodus: Gods and Kings”, to simulate cloth on crowds of up to 200,000 agents, MPC changed the way the base meshes were made and implemented a modular crowd cloth system.
Clair Bellens
Moving Picture Company
Marco D'Ambros
Moving Picture Company
How Double Negative restructured their environment pipeline by decoupling representation of layout from geometry, in order to achieve greater scalability and greater consistency across a wide range of artist applications, and ultimately deliver two large-scale environments for the feature film "Jupiter Ascending".
James Bird
Double Negative Visual Effects
Maxim Fleury
Double Negative Visual Effects
Introducing several high-performance crowd visualization techniques specifically for point-cached crowds, which uniquely leverage modern GPU hardware to maximize utilization and minimize disk IO.
Jeremy Cowles
PIxar Animation Studios
Takahito Tejima
Pixar Animation Studios
David Yu
Pixar Animation Studios