On and Under the Surface

Talks

On and Under the Surface

Sunday, 9 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, Room 515AB Session Chair: Tim McLaughlin, Texas A&M University


Real-Time Transformations in The Order: 1886


This talk explains Ready at Dawn’s real-time transformation tech, which includes evolution of a morph rig, cloth tearing, hair growth, and seamless material blending.

Sean Weronko
Ready at Dawn Studios

Scot Andreason
Ready at Dawn Studios

Multi-Resolution Geometric Transfer for "Jurassic World"

For "Jurassic World", Industrial Light & Magic developed a new transfer-based system for creating and maintaining multiple resolution versions of each dinosaur, allowing artists to work at the resolution that best suited their tasks.

Rachel Rose
Industrial Light & Magic

Yuting Ye
Industrial Light & Magic

Under the Scalpel: ILM’s Digital Flesh Workflows

This talk summarizes techniques for simulating physiological properties of real skin and muscle tissue using volumetric and tangential tensegrity to model flesh and its connectivity to the musculo-skeletal structure. The methods enable previously unachievable, high-resolution simulated results, down to striations and veins of the muscle.

Sean Comer
Industrial Light & Magic

Jacob Buck
Industrial Light & Magic

Brice Criswell
Industrial Light & Magic

Achieving Real-Time Playback With Production Rigs

This talk presents a novel method for real-time playback of production rigs inside a host application. Real-time performance is achieved with Nitro, a replacement strategy for OpenGL drawing events, RigCache, a caching system for minimizing scene-graph evaluations, and Parade, a distributed system for scheduling cache updates.

Andy Lin
Walt Disney Animation Studios

Gene Lee
Walt Disney Animation Studios

Joe Longson
Walt Disney Animation Studios

Jay Steele
Walt Disney Animation Studios

Evan Goldberg
Walt Disney Animation Studios

Rastko Stefanovic
Walt Disney Animation Studios