Compute for Mobile Devices: Performance-Focused Hands-On

Studio Courses

Compute for Mobile Devices: Performance-Focused Hands-On

Tuesday, 11 August 9:00 AM - 10:30 AM | Los Angeles Convention Center, South Hall G


Compute for Mobile Devices: Performance-Focused Hands-On

This course offers hands-on experience with existing APIs for accelerating compute-intensive portions of a mobile application: essentials of the RenderScript, Metal, OpenCL, GLES pixel and recent compute shaders, plus CUDA. Topics include: API-specific performance tricks and advanced aspects like tools-assisted performance analysis.

Maxim Shevtsov
Intel Corporation