Double Negative Presents: The Visual Effects of "Interstellar"

Production Sessions

Double Negative Presents: The Visual Effects of "Interstellar"

Tuesday, 11 August 2:00 PM - 3:30 PM | Los Angeles Convention Center, West Hall B

Christopher Nolan's science-fiction epic "Interstellar" presented Double Negative with a wide variety of computer graphics challenges. This session discusses all aspects of the visual effects work on the film, from the use of traditional, practical techniques such as miniatures to the role that theoretical physics played in how the visual effects were designed. Topics include: how Double Negative collaborated with Kip Thorne to develop a new renderer to ray-trace through gravitationally warped space, creation of a 4000-foot wave, and design of a virtual environment to represent higher spatial dimensions. This visual effects project in the region where art and science overlap resulted in two academic physics papers, authored by the panelists.

Kip Thorne, Executive Producer and Science Advisor on "Interstellar", and Feynman Professor of Theoretical Physics, Emeritus, at California Institute of Technology

Paul Franklin, VFX Supervisor
Double Negative

Oliver James, Chief Scientist
Double Negative

Eugénie von Tunzelmann, CG supervisor
Double Negative