Sunday, 9 August
9 - 10 am
Vulkan on NVIDIA GPUs
10:15 - 11:15 am
Advanced Rendering Solutions From NVIDIA
11:30 am - 12:30 pm
Let There Be (Photo-Real) Light: Next-Generation DAX 3D & NVIDIA Iray
12:45 - 1:45 pm
The Time Has Come: Powerful Profiling and Debugging Tools Arrive for Linux and OpenGL With NVIDIA’s Linux Graphics Debugger
2 - 3 pm
Far Cry 4 and Assassin’s Creed Unity: Spicing Up PC Graphics With NVIDIA GameWorks
3:15 - 4:15 pm
Sparse Fluid Simulation in DirectX
4:30 - 5:30 pm
Applications of Deep Learning to Computer Vision and Computer Graphics
Monday, 10 August
9 - 10 am
Sharing Physically Based Materials Between Renderers With MDL
10:15 - 11:15 am
GPUs to Mars: Full-Scale Simulation of SpaceX’s Mars Rocket Engine
11:30 am - 12:30 pm
Power Your Material Editing With Substance Designer, MDL and Iray
12:45 - 1:45 pm
See the Big Picture: Scalable Visualization Solutions for High-Resolution Displays
2 - 3 pm
OpenGL NVIDIA Command-List: Approaching Zero Driver Overhead
3:15 - 4:15 pm
Innovations in OptiX
4:40 - 5:30 pm
GameWorks VR: How NVIDIA Technology is Improving the VR Experience