Real-Time Rendering of Physically Based Optical Effects in Theory and Practice

Courses

Real-Time Rendering of Physically Based Optical Effects in Theory and Practice

Sunday, 09 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB

Although the latest video games implement post-processing for optical effects, they can be significantly improved. This course introduces how to implement optical effects based on optics (physics) and optical theory, which is necessary to implement physically based optical effects.

Masaki Kawase, one of the course speakers, has reproduced complex optical-lens behaviors for real-time rendering and given many presentations about his work, but only in Japanese. At SIGGRAPH 2015, his techniques are presented in English for the first time. The course includes many practical examples of advanced optical effects and details of theory and implementation.


Course Schedule



2 pm
Introduction & Welcome
Yoshiharu Gotanda

2:05 pm
Real Camera
Yoshiharu Gotanda

2:20 pm
Optics
Kakimoto

2:45 pm
Lenses
Kawase

3:15 pm
Basic Implementation of Bokeh
Gotanda

3:30 pm
Break

3:45 pm
Making Your Bokeh Fascinating
Kawase

4:15 pm
Wavefront Tracing and Wave Optics Based Glare Generation
Kakimoto

4:45 pm
Delecate Anamorphic Lens Effects
Kawase

4:55 pm
Recipes for Optical Effect System Design
Kawase / Gotanda

5:10 pm
Conclusion and Q&A

Level

Intermediate

Prerequisites

Working knowledge of modern real-time or off-line rendering techniques. Familiarity with the concepts of programmable shading and shading languages.

Intended Audience

Technical practitioners and developers of graphics engines for visualization, games, or effects rendering, who are interested in photo-realistic optical simulation and rendering.

Instructor(s)

Yoshiharu Gotanda
tri-Ace, Inc.

Masaki Kawase
Silicon Studio Corp.

Masanori Kakimoto
Tokyo University of Technology