Physically Based Shading in Theory and Practice
Courses
Physically Based Shading in Theory and Practice
Wednesday, 12 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 403AB
Physically based shading is increasingly important in both film and game production. By adhering to physically based, energy-conserving shading models, producers can easily create high-quality, realistic materials that maintain exceptional performance under a variety of lighting environments. Traditional “ad-hoc” models require extensive tweaking to achieve the same result, so it is no surprise that physically based models are more accepted in film and game production, particularly as they are often no more difficult to implement or evaluate.
This course begins with a brief introduction to the physics and mathematics of shading, before it explores the advantages and disadvantage of some significant new research in the field. After laying the groundwork, speakers from film and game studios share examples of how physically based shading models are used in production. Real-world examples are featured throughout the course.
Course Schedule
9 am
Introduction
9:05 am
Physics and Math of Shading
Hoffman
9:20 am
Modeling and Rendering Layered Materials
Jakob
9:40 am
Approximate Models for Physically Based Rendering
Iwanicki and Pesce
10 am
Real-World Measurements for Call of Duty: Advanced Warfare
Chan
10:30 am
Break
10:45 am
Advanced Lighting R&D at Ready At Dawn Studios
Neubelt and Pettineo
11:15 am
Extending Disney’s Physically Based BRDF with Integrated Subsurface Scattering
Burley
11:45 am
Physically Based Material Modeling at Weta Digital
Fascione
Level
Intermediate
Prerequisites
An understanding of shading models and their use in film or game production.
Intended Audience
Programmers and technical directors in the film and game industries, plus interested parties from academia who want to learn how their materials are used in production.
Instructor(s)
Stephen McAuley
Ubisoft Entertainment
Stephen Hill
Ubisoft Entertainment
Wenzel Jakob
ETH Zürich
Naty Hoffman
2K Games
Dave Neubelt
Ready at Dawn Studios
Matt Pettineo
Ready at Dawn Studios
Angelo Pesce
Activision
Michal Iwanicki
Activision
Danny Chan
Sledgehammer Games
Brent Burley
Walt Disney Animation Studios
Luca Fascione
Weta Digital