Physically Based Shading in Theory and Practice


Physically Based Shading in Theory and Practice

Wednesday, 12 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 403AB

Physically based shading is increasingly important in both film and game production. By adhering to physically based, energy-conserving shading models, producers can easily create high-quality, realistic materials that maintain exceptional performance under a variety of lighting environments. Traditional “ad-hoc” models require extensive tweaking to achieve the same result, so it is no surprise that physically based models are more accepted in film and game production, particularly as they are often no more difficult to implement or evaluate.

This course begins with a brief introduction to the physics and mathematics of shading, before it explores the advantages and disadvantage of some significant new research in the field. After laying the groundwork, speakers from film and game studios share examples of how physically based shading models are used in production. Real-world examples are featured throughout the course.

Course Schedule

9 am

9:05 am
Physics and Math of Shading

9:20 am
Modeling and Rendering Layered Materials

9:40 am
Approximate Models for Physically Based Rendering
Iwanicki and Pesce

10 am
Real-World Measurements for Call of Duty: Advanced Warfare

10:30 am

10:45 am
Advanced Lighting R&D at Ready At Dawn Studios
Neubelt and Pettineo

11:15 am
Extending Disney’s Physically Based BRDF with Integrated Subsurface Scattering

11:45 am
Physically Based Material Modeling at Weta Digital




An understanding of shading models and their use in film or game production.

Intended Audience

Programmers and technical directors in the film and game industries, plus interested parties from academia who want to learn how their materials are used in production.


Stephen McAuley
Ubisoft Entertainment

Stephen Hill
Ubisoft Entertainment

Wenzel Jakob
ETH Zürich

Naty Hoffman
2K Games

Dave Neubelt
Ready at Dawn Studios

Matt Pettineo
Ready at Dawn Studios

Angelo Pesce

Michal Iwanicki

Danny Chan
Sledgehammer Games

Brent Burley
Walt Disney Animation Studios

Luca Fascione
Weta Digital