An Overview of Next-Generation Graphics APIs
Courses
An Overview of Next-Generation Graphics APIs
Tuesday, 11 August 9:00 AM - 12:15 PM | Los Angeles Convention Center, Room 502AB
Recent announcements of various next-generation, low-level graphics APIs have generated much enthusiastic interest among developers, and early results show dramatic performance gains over prior APIs. This introductory course provides an overview of switching from current to next-gen APIs; discusses similarities between next-gen APIs; covers basic API details for DirectX12, Vulkan, etc.; explores specific case studies from developers working with these APIs; and includes a chance to ask questions of a panel of spec writers and game developers.
Course Schedule
9 am
Welcome
Wyman
9:05 am
High-Level View of Next-Gen APIs
Foley
9:35 am
Vulkan Overveiw
Sellers
10:05 am
DirectX 12 Overview
McMullen
10:45 am
Considerations for mobile
Hall
11:05 am
Game developer case studies
Baker, Ginsberg, Pranckevicius
12:05 pm
Panel Q&A
Level
Introductory
Prerequisites
Knowledge of prior-generation graphics APIs.
Intended Audience
Attendees interested in learning about new graphics APIs, including students, rendering engineers, and others interested in DirectX 12, Vulkan, etc.
Instructor(s)
Tim Foley
NVIDIA Corporation
Graham Sellers
Advanced Micro Devices, Inc.
Max McMullen
Microsoft Corporation
Jesse Hall
Google, Inc.
Dan Baker
Oxide Games
Dan Ginsburg
Valve Corporation
Aras Pranckevicius
Unity Technologies
Chris Wyman
NVIDIA Corporation