Open Problems in Real-Time Rendering


Open Problems in Real-Time Rendering

Tuesday, 11 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB

This course brings together leading industry experts and researchers to review the top unsolved problems in real-time rendering. While it is impossible to cover all of the open problems in the field, the course focuses on this year’s most important problems, Each topic is presented by both a leading researcher and an industry practitioner, and covers the current state of the art, why current solutions don’t work in practice, ideal solutions, and the problems that need to be solved to work toward that ideal.

Course Schedule

2 pm
Course Introduction
Lefohn (NVIDIA Research) and Tatarchuk (Bungie)

2:20 pm
The Rendering Pipeline - Challenges & Next Steps
Andersson (Electronic Arts/Frostbite)

3 pm
Anti-Aliasing: Are We There Yet?
Salvi (NVIDIA Research)

3:40 pm
Tackling the Level-of-Detail Problem Through New Shading Languages and Tools
Fatahalian (Carnegie Mellon University)

4:05 pm
Panel: Production Cost in Games: What Technology is Needed?
Moderator: Fatahalian (Carnegie Mellon University)
Panelists: Andersson (Electronic Arts/Frostbite), Evans (MediaMolecule), Sloan (Activision),Tatarchuk (Bungie),

5:10 pm
Closing Remarks
Lefohn (NVIDIA Research) and Tatarchuk (Bungie)






Natalya Tatarchuk
Bungie, Inc.

Aaron Lefohn
NVIDIA Research

Marco Salvi
NVIDIA Research

Kayvon Fatahalian
Carnegie-Mellon University

Johan Andersson
Electronic Arts/Frostbite