Moving Mobile Graphics

Courses

Moving Mobile Graphics

Sunday, 09 August 2:00 PM - 5:15 PM | Los Angeles Convention Center, Room 403AB

Desktop graphics cards achieve impressive performance levels by making the best use of their available power, die area, and capacity to dissipate heat. To produce graphics of comparable quality within the form factor of a mobile phone, all aspects of modern real-time graphics must examined, from GPU hardware design and associated graphics APIs to the algorithms and techniques employed.

This half-day course provides a technical introduction to mobile graphics spanning the hardware-software spectrum, and explores the state of the art with practitioners at the forefront of mobile graphics.


Course Schedule



2 pm
Welcome & Introduction
Martin

2:15 pm
Building a Mobile GPU
Gruber

2:40 pm
Cramming Software Onto Mobile GPUs
Garrard

3:05 pm
Bandwidth-Efficient Rendering
Bjørge

3:25 pm
Q&A

3:30 pm
Break

3:45 pm
Technology Driving Angry Birds Go!
Simon Benge

4:15 pm
Frostbite on Mobile
Nummelin

4:40 pm
Optimizing PBR for Mobile
Zioma

5:10 pm
Wrap Up & Q&A

Level

Intermediate

Prerequisites

A basic technical background in graphics and modern graphics pipelines.

Intended Audience

Developers, researchers, or curious individuals with an interest in learning about the state of the art in mobile graphics.

Instructor(s)

Sam Martin
ARM Ltd.

Andrew Garrard
Sansung Electronics Co. Ltd.

Andrew Gruber
Qualcomm Incorporated

Marius Bjørge
ARM Ltd.

Renaldas Zioma
Unity Technologies

Simon Benge
Exient Entertainment

Niklas Nummelin
Electronic Arts, Inc.