Bullet-Physics Simulation

Courses

Bullet-Physics Simulation

Tuesday, 11 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB

In-depth analysis of collision-detection algorithms and acceleration structures, and massive parallel simulation on GPU.


Course Schedule



3:45 pm
introduction to rigid body pipeline, collision detection

4:15 pm
Advances in constraint solving, Featherstone ABM

4:45 pm
Acceleration of the full collision detection and solver on GPU

Level

Intermediate

Prerequisites

Some knowledge of 3D concepts such as world transforms and basic linear algebra. Some understanding of programming in C and C++ as well as some understanding of CPU and GPU hardware is helpful but not strictly necessary.

Intended Audience

Visual effects technical directors, software developers, engine programmers, and anyone interested in real-time physics simulation.

Instructor(s)

Erwin Coumans
Google Inc.