Bullet-Physics Simulation


Bullet-Physics Simulation

Tuesday, 11 August 3:45 PM - 5:15 PM | Los Angeles Convention Center, Room 404AB

In-depth analysis of collision-detection algorithms and acceleration structures, and massive parallel simulation on GPU.

Course Schedule

3:45 pm
introduction to rigid body pipeline, collision detection

4:15 pm
Advances in constraint solving, Featherstone ABM

4:45 pm
Acceleration of the full collision detection and solver on GPU




Some knowledge of 3D concepts such as world transforms and basic linear algebra. Some understanding of programming in C and C++ as well as some understanding of CPU and GPU hardware is helpful but not strictly necessary.

Intended Audience

Visual effects technical directors, software developers, engine programmers, and anyone interested in real-time physics simulation.


Erwin Coumans
Google Inc.